Following a glimpse of world peace thanks to Pokémon Go, there's no question that the creature-catching franchise is about as mainstream gaming titles around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued excitement surrounding trading card values ensures almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games go viral every year.
However in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are titles that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Admittedly, there are minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Gone
Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
With dozens of mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu